A structured innovation program format to speed-up and optimize the innovation process for a new venture to get to market in the shortest time and cheapest amount of investment.
An implementation workflow to enable quick iterations, as well as to move and adapt to changes fast, by embracing frequent reassessment and testing.
Original investigation undertaken in order to acquire new knowledge directed primarily towards a specific practical aim or objective. The study and research is used in business, medicine and education in order to find solutions that may cure diseases, solve scientific problems or develop technology.
Experimental or theoretical work undertaken primarily to acquire new knowledge of the underlying foundation of phenomena and observable facts, without any particular application or use in view.
A demonstration, conducted following technology demonstration, aimed at proving that a product or process could proceed to commercial deployment.
The condition under which a product or process can be profitably deployed by commercial enterprises regardless of whether public subsidies are involved.
The aim of commercialisation is to change the final product prototype into an innovative commercial product that can be launched onto the market.
Demand pull refers to market environments or emerging needs which incentivise innovative products or processes. It can refer either to emerging market opportunities or public sector policies and measures, including subsidies, designed to promote innovation. It is often linked to or used in dichotomy with technology push.
An activity that demonstrates the viability of a product or process
The use of a product or process for practical and/or commercial purposes.
Systematic work, drawing on existing knowledge gained from research and/or practical experience, which is directed to producing new materials, products or devices, to installing new processes, systems and services, or to improving substantially those already produced or installed.
Widespread uptake of a product or process throughout the market of potential adopters
The early use of a product or process for practical and/or commercial purposes. Corresponds roughly to an innovation.
Where only one company (the ‘licensee’) has the rights to produce a product, to the exclusion of even the licensor.
The cost of goods to the point where they are ready to leave the factory, includes all labour and non-labour production costs of the factory, including factory overheads, materials, labour, and profit.
R&D conducted to solve scientific or technical problems that arise when a product or process is being demonstrated or deployed.
Commercial deployment where a product or process has established a new market or has gained a material share of an existing market.
An improvement in performance, cost, reliability, design etc. to an existing commercial product or process without any fundamental novelty in end-use service provision
A new scientific or technical idea, and the means of its embodiment or accomplishment. To be patentable, an invention must be novel, have utility, and be non-obvious.
Activities designed to create, enhance, or exploit niche markets and the early commercialisation of technologies in wider markets
Application of a product or process in a limited market setting (or niche) based on a specific relative performance advantage (or on public policy incentives) and typically not exposed to full market competition.
Project organised and run with the principal purposes of obtaining experience and compiling engineering and other data
An original model constructed to include all the technical characteristics and performances of a new product or process
A new product or process that strongly deviates from prevailing norms and so often entails a disruptive change over existing commercial technologies and associated institutions.
Creative work undertaken on a systematic basis in order to increase the stock of knowledge, including knowledge of man, culture and society.
Research and Development (R&D)
Creative work undertaken on a systematic basis in order to increase the stock of knowledge, including knowledge of man, culture and society, and the use of this stock of knowledge to devise new applications.
Research, Development and Demonstration (RD&D)
Collective term covering all three activities
Research, Development, Demonstration and Deployment (RDD&D)
Collective term covering all four activities
Prototype, rough example or an otherwise incomplete version of a conceivable product or future system, put together as proof of concept with the primary purpose of showcasing the possible applications.